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#1 2009-02-05 21:31:59

jointano

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Nadchodzące zmiany klasowe Patch 3.1.0

Blizzard napisał:

We are planning a lot of exciting content for patch 3.1.0, and we are doing a three-part preview series on upcoming class changes. This is the first in the series: Priests, Rogues, and Shaman. Please keep in mind, that this list is not at all comprehensive, and subject to change.

PRIEST
# Divine Spirit – this spell is now a core ability available to all priests.
# Discipline has access to a new talent, Power Word: Barrier. (Think of it as Power Word: Shield for your whole group).
# Several area of effect (AOE) heal spells have been improved: Prayer of Healing can be cast on any groups in your raid party. Holy Nova’s mana cost has been reduced. Circle of Healing now heals for more.
# Shadow priest PvP survivability has been improved: Shadow Form now reduces magic as well as physical damage. Dispersion now removes snares.
# Penance – this spell can now be targeted on the priest.
# Serendipity – this talent now reduces the cast time of Greater Heal and Prayer of Healing when Binding Heal or Flash Heal are cast.
# We are also working to give Holy additional PvP utility.

ROGUE
# Hunger for Blood – instead of a self-buff, this ability can only be used when there is a bleed effect on the target. However, it has no stacks and grants a 15% damage bonus.
# Adrenaline Rush – the cooldown on this ability has been lowered.
# Lightning Reflexes – reduced to 3 ranks. In addition to 2/4/6% dodge, this talent now also grants 4/7/10% passive melee haste.
# Killing Spree – while this ability is active, the rogue does 20% additional damage.
# Savage Combat – now causes 2/4% physical damage done.
# Mace Specialization – this talent now grants haste in addition to armor penetration.

SHAMAN
# Chain Lightning – now jumps to 4 targets but does less damage. We wanted to make the distinction between Lightning Bolt and Chain Lightning more clear.
# Storm, Earth and Fire – this talent now increases all damage done by Flame Shock, not just periodic damage.
# Spirit Weapons – now reduces all threat, not just melee threat.
# Unleashed Rage – reduced to 2 ranks, now also increases your critical strike chance with melee attacks by 1/2%.
# Totem streamlining: The Mana Spring and Healing Stream Totems have been combined. The Disease Cleansing and Poison Cleansing Totems have been combined.
# We are also working on giving Enhancement and Elemental more PvP utility.

COMING SOON
Warlock
Druid
Hunter
Death Knight
Mage
Paladin
Warrior


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#2 2009-02-09 14:50:22

Szymonstr

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Re: Nadchodzące zmiany klasowe Patch 3.1.0

to ja pomogę koledze i opisze parę klas

www.gamevive.com napisał:

Mag
• Conjure Mana Gem (Rank 6) now restores 4200 to 4400 mana.
• Torment of the Weak: Damage bonus reduced to 3%/7%/10%.
• Student of the Mind: The amount of Spirit granted has been increased to 5%/10%/15%.
• Netherwind Presence: Spell haste bonus reduced to 1%/2%/3%. Also reduces the mana cost of all Arcane spells by 4%/7%/10%.
• Spellsteal: The maximum duration of stolen buffs increased to 3 minutes.
• Molten Fury: Damage bonus increased to 10%/20%.
• Combustion now increases the critical strike chance of all fire spells by 25%. Lasts 20 sec.
• Burnout: Removed penalty on spell critical strikes.
• Ignite: Now deals its damage over 6 seconds.
• Living Bomb: Will now explode upon the target's death.
• Fiery Payback: Damage reduction increased to 12%/25%.
• Shatter: Critical strike chance increased to 20%/40%/60%.
• Improved Frostbolt: Also reduces the global cooldown of your Ice Lance spell by 0.1/0.2/0.3/0.4/0.5 seconds.
• Cone of Cold: Damage for all ranks increased significantly.
• Improved Cone of Cold: Increases the radius of your Cone of Cold ability by 5/10 yards.
• Frozen Core: Spell damage reduction now requires Frost Armor to be active. Also increases all frost damage dealt by 1%/2%/3%.
• Brain Freeze: Can now trigger a free Fireball of Pyroblast.
• Empowered Frostbolt: Critical strike chance increased to 3%/6%.
• Deep Freeze: Can now be used on targets with a movement slowing effect.

Będę biegać w arcane ^^

www.gamevive.com napisał:

Paladyn
• All paladin auras are now off the global cooldown.
• Divine Plea: Now scales with spell haste, cooldown increased to 2 minutes, healing penalty removed.
• Enlightened Judgements: Chance to hit increased by 3%/6%.
• Holy Shock: Cooldown reduced to 5 seconds.
• Judgement of Light, Judgement of Wisdom, Judgement of Justice: Duration increased to 30 seconds.
• Infusion of Light: Also has a 10%/20% chance to finish the cooldown of your Holy Shock spell.
• Healing Light: Also increases the amount healed by your Judgement of Light.
• Beacon of Light: Will now transfer 100% of all healing done to the beacon, instead of just effective healing.
• Judgements of the Wise: Now grants 30% of base mana if the Judgement crits.
• Crusader Strike: Now Instantly causes 125% weapon damage as holy damage and increases all holy damage done to the target by 2% for 6 seconds, stacks up to 5 times.
• Exorcism can now be cast on any target.
• Righteous Vengeance: Now triggered by Seal of Command, Seal of the Martyr and Seal of Blood critical strikes.
• Sheath of Light: Heal over time effect reduced to 8 seconds.
• Hammer of the Righteous: Gains a small benefit from your attack power.
• Holy Shield: Whenever Holy Shield is active, all spell damage taken is reduced by 2%.
• Divine Guardian has been moved down to Tier 3.
• New Talent: Improved Divine Guardian ? Increases the damage absorbed by Divine Guardian by 10%/20%.

Teraz seale będą włączały się nie na 30 sec tylko na 30 minut :O, a jundgamenty będą aż 3 (do many, heala, i dmg) przyzwyczai się a krótkie blessingi (np. blessing of freedom) będą zaczynać się Hands.. np. Hands of freedom ;pp

www.gamevive.com napisał:

Wojownik
• Bladestorm: Rage cost reduced slightly.
• Whirlwind can now be used in any stance.
• Bloodrage: While active, all damage taken is increased by 10%.
• Sweeping Strikes: Rage cost reduced slightly.
• Death Wish: Duration reduced to 20 seconds, damage bonus increased to 25%.
• Improved Berserker Stance: Increases total Strength by 1%/2%/3%/4%/5%.
• Bloodsurge: Chance to proc decreased to 5%/10%/15%.
• Rampage: Range increased to 100 yards.
• Shield Wall: Damage reduction reduced to 50%.
• Vigilance: Now transfers 20% of target threat to the warrior, but no longer reduces damage taken.
• Sunder Armor: Now reduces the enemy's armor by a percent value instead of a flat value.
• Intervene: No longer reduces total threat.
• Safeguard: Damage reduction reduced to 10%/20%.
• Improved Defensive Stance: Now reduces all spell damage taken by 5%/10%. Duration of enrage effect reduced to 10 seconds.
• Warbringer: Reduces the rage cost of your Charge, Intercept and Intervene abilities by 100%.
• Critical Block: Chance to block double the amount is now equal to your critical strike chance.
• Devastate: Rank 5 damage increased slightly.

w tym się najsłabiej orientuje


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#3 2009-02-09 20:37:35

Szymek kolega windziarza

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Re: Nadchodzące zmiany klasowe Patch 3.1.0

"• Whirlwind can now be used in any stance."
na 3.0.3 dziła tylko w berk stance :<


Shinmu [Tauren Shaman-70], Oazaru [BElf Rogue-70], Warella [BElfMage-70]

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